Mar 28, 2011
iNintendo.net Super Street Fighter IV 3D Edition Review
"The appeal to this version of SSFIV is obviously the 3D effect made possible by Nintendo's 3DS. While cut-scenes and intro movies aren't in 3D – which is very strange – every menu and battle is. For menus, selection options are presented on the foreground, while anything in the background such as images or models appear deeper into the screen. Battles are absolutely gorgeous in 3D, as character models are in the front of the screen, and stage backgrounds go deeper into the screen. The effect is so authentic that I've caught myself staring at my character's model several times, getting lost in the immersion that glasses-free 3D creates. The best part about it is that out of the multiple hours of SSFIV3D I've played, I have never once experienced eye fatigue or soreness. I've even played for several hours straight, and I always keep the 3D slider on full blast with the game. It's absolutely amazing. Some sacrifices had to be made to maintain a stable frame rate, however. In the HD versions of the game, stage backgrounds are animated, and pedestrians and animals in the background can even react to things going on in the battle. With SSFIV3D, backgrounds are completely static; however, with 3D on, the depth of objects in the background really make players feel like they're right in front of the action. The frame rate never slows down from its stable 60 frames per second with 3D off and 30 frames per second with 3D on."