Mar 28, 2011
iNintendo.net Super Street Fighter IV 3D Edition Review
"The appeal to this version of SSFIV is obviously the 3D effect made
possible by Nintendo's 3DS. While cut-scenes and intro movies aren't in
3D – which is very strange – every menu and battle is. For menus,
selection options are presented on the foreground, while anything in the
background such as images or models appear deeper into the screen.
Battles are absolutely gorgeous in 3D, as character models are in the
front of the screen, and stage backgrounds go deeper into the screen.
The effect is so authentic that I've caught myself staring at my
character's model several times, getting lost in the immersion that
glasses-free 3D creates. The best part about it is that out of the
multiple hours of SSFIV3D I've played, I have never once experienced eye
fatigue or soreness. I've even played for several hours straight, and I
always keep the 3D slider on full blast with the game. It's absolutely
amazing. Some sacrifices had to be made to maintain a stable frame rate,
however. In the HD versions of the game, stage backgrounds are
animated, and pedestrians and animals in the background can even react
to things going on in the battle. With SSFIV3D, backgrounds are
completely static; however, with 3D on, the depth of objects in the
background really make players feel like they're right in front of the
action. The frame rate never slows down from its stable 60 frames per
second with 3D off and 30 frames per second with 3D on."
| You Decide |
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